The Perspective Match feature allows you to interactively match a scene camera to a background image, making it easy to align scene geometry with the background bitmap. The Perspective Match tool works great with original pictures and Daylight System lighting if the time, date, and location are known.
STEP 1: Go to Google Images and download an image of a street corner (you may also use one of your own images)
STEP 2: In 3ds Max, go to Rendering > Environment and add the street corner image to your "Environment Map" as a bitmap
STEP 3: Render your Perspective View.
- You'll see that the render shows up kind of wonky and you can't see the full image. To fix this, open your Material Editor and the Environment tab (press 8).
- Drag your Environment Map into a blank slot in your material editor and make it an "Instance"
- Change the "Mapping" from "Spherical Environment" to "Screen"
- Dismiss the Environment tab and the Material Editor
STEP 4: Click on your Perspective Viewport and press ALT + B (this will open your Viewport Configuration toolbox)
- Check the node that says "Use Environment Background" and say OK
- You will see the background appear in your viewport
STEP 6: Create a standard or extended primitive in the middle of the grid. The size of the object should be proportional to your image. Place this object at the origin.
- Do not worry about matching the perspective at this point in time
STEP 8: In your top view, create a camera that roughly matches the perspective of the street corner. Check the perspective of the camera by pressing "C" when you're in you're perspective viewport.
STEP 9: DO NOT try to match the camera precisely to the viewport. It will take too much time and, well, that's what Perspective Match is for!
- From here, click on your camera and go to the modify tab. Make sure your camera "Type" is set to "Free Camera"
- Target Cameras do not work with Perspective Match
STEP 11: Use the Perspective Match Utility to match the vanishing lines to the picture. You may have to use the horizontal, vertical, and distance modifications to adjust your camera.