Each time that you solve a problem, a design process is used. Some processes are as simple as realizing that you are hungry for something new and then designing a new combination of foods. Process can be as complex as designing a clean water solution for a village in an emerging nation. The design process (i.e., method to solve a problem or create a new product) is a cornerstone of all engineering professions. This project provides a foundation for engineering knowledge and professional practices that will be used through this and other pathway to engineering courses and throughout a student’s career. Students will develop skills such as concept sketching, setting up, and maintaining an engineering notebook and portfolio. Students will be demonstrating these skills as they redesign the Ramen eating experience.
1-2 sentences about what you will be doing during the project
Ex: "In this project we will be going through the design process to redesign the Ramen-eating experience"
II. Define the Problem
Identify at least 16 problems and write them out in your engineering notebook
III. Generate Concepts
Sketch out at least ten different ideas
Annotate and explain all of your drawings
Complete a Decision Matrix and paste it in your engineering notebook
IV. Develop a Solution
Choose a solution based off of your Decision Matrix. Draw the final solution in your engineering notebook (everybody must have a drawing of this in their notebook)
V. Construct and Test Prototype
Include photographic images of your prototype
VI. Evaluate Solution
Write an explanation of what worked and what didn't work in your design. Did your solution solve the intended problem? What modifications could you make if you were to go through the design process again?
Assess To thoroughly and methodically analyze accomplishment against specific goals and criteria.
Assessment An evaluation technique for technology that requires analyzing benefits and risks, understanding the trade-offs, and then determining the best action to take in order to ensure that the desired positive outcomes outweigh the negative consequences.Techniques used to analyze accomplishments against specific goals and criteria. Examples of assessments include tests, surveys, observations, and self-assessment. Brainstorm A group technique for solving problems, generating ideas, stimulating creative thinking, etc. by unrestrained spontaneous participation in discussion.
Client A person using the services of a professional person or organization.
Creativity The ability to make or bring a new concept or idea into existence; marked by the ability or power to create.
Criteria A means of judging. A standard, rule, or test by which something can be judged.
Constraint 1. A limit to a design process. Constraints may be such things as appearance, funding, space, materials, and human capabilities. 2. A limitation or restriction.
Design 1. An iterative decision-making process that produces plans by which resources are converted into products or systems that meet human needs and wants or solve problems. 2. A plan or drawing produced to show the look and function or workings of something before it is built or made. 3. A decorative pattern.
Design Brief A written plan that identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
Design Process A systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions to solve a problem or satisfy human needs and wants and to winnow (narrow) down the possible solutions to one final choice.
Design Statement A part of a design brief that challenges the designer, describes what a design solution should do without describing how to solve the problem, and identifies the degree to which the solution must be executed.
Designer A person who designs any of a variety of things. This usually implies the task of creating drawings or in some ways uses visual cues to organize his or her work.
Engineer A person who is trained in and uses technological and scientific knowledge to solve practical problems.
Engineering Notebook A book in which an engineer will formally document, in chronological order, all of his/her work that is associated with a specific design project.
Innovation An improvement of an existing technological product, system, or method of doing something.
Invention A new product, system, or process that has never existed before, created by study and experimentation.
Iterative A process that repeats a series of steps over and over until the desired outcome is obtained.
Justifiable Capable of being shown as reasonable or merited according to accepted standards.
Piling-on An idea that produces a similar idea or an enhanced idea.
Problem Identification The recognition of an unwelcome or harmful matter needing to be dealt with.
Product A tangible artifact produced by means of either human or mechanical work, or by biological or chemical process.
Prototype A full-scale working model used to test a design concept by making actual observations and necessary adjustments.
Research The systematic study of materials and sources in order to establish facts and reach new conclusions.
Valid Well-founded on evidence and corresponds accurately to the real world.